Yuugi Mutou (
mieru_mienai) wrote2020-09-01 11:17 am
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Duel Monsters Info!
Duel Monsters Super Expert Rules
NOTE: Much of this is copied right out of the Viz translation of the manga. I am not claiming all of this writing as my own. Likewise, the info for the 'Phases' portion came from the YGO Wiki, condensed by me.☆Starting the Game☆
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☆Conditions of Victory☆
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☆Monster Card Battle☆
Attack vs. Defense |
☆Spells and Traps☆
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☆Phases☆
Each turn is divided into phases as follows:
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Yuugi's Deck
NOTE: As with the Duel Monsters rules above, much of this (description of effects, etc.) is copied from another source, specifically the YGO Wiki. Some info has been re-written to make it true to the manga version of the game, rather than the RL version. Also, I'll be using the (more-or-less) direct translations of the Japanese for the card names, as will Yuugi in-game.☆Monster Cards☆
Saint Dragon, The God of Osiris | [Divine Beast] | X000/X000 | ★★★★★★★★★★ | ATK and DEF are determined by the number of cards in the controlling player's hand. When a monster is summoned to the opponent's side of the field, Osiris automatically deals 2000 points of damage to that monsters ATK or DEF points, depending on the position of the monster. If the monster's points are reduced to zero as a result, it is destroyed. Additionally, the effect of a Spell used on this card lasts only one turn. |
Black Magician | [Spellcaster] | 2500/2100 | ★★★★★★★ | |
Buster Blader | [Warrior] | 2600/2300 | ★★★★★★★ | This card gains 500 ATK for each Dragon-type monster your opponent controls or is in their Graveyard |
Red Eyes Black Dragon | [Dragon] | 2400/2000 | ★★★★★★★ | |
Black Magician Girl | [Spellcaster] | 2000/1700 | ★★★★★★ | This card gains 300 ATK for every Black Magician card in any Graveyard. |
Gilfer Demon | [Fiend] | 2200/2500 | ★★★★★★ | When this card is sent to the Graveyard, you can select one monster on the field and equip it with this card. The equipped card loses 500 ATK. |
Jack's Knight | [Warrior] | 1900/1000 | ★★★★★ | When both King and Queen's Knight are on the field, Jack's Knight can be Special Summoned from the deck. |
King's Knight | [Warrior] | 1600/1400 | ★★★★ | When both King and Queen's Knight are on the field, Jack's Knight can be Special Summoned from the deck. |
Queen's Knight | [Warrior] | 1500/1600 | ★★★★ | When both King and Queen's Knight are on the field, Jack's Knight can be Special Summoned from the deck. |
Phantom Beast King Gazelle | [Beast] | 1500/1200 | ★★★★ | |
Baphomet | [Fiend] | 1400/1800 | ★★★★ | |
Magnet Warrior Alpha | [Rock] | 1400/1700 | ★★★★ | When all three Magnet Warriors are on the field, Magnet Warrior Valkyrion can be special summoned. |
Magnet Warrior Beta | [Rock] | 1700/1800 | ★★★★ | When all three Magnet Warriors are on the field, Magnet Warrior Valkyrion can be special summoned. |
Magnet Warrior Gamma | [Rock] | 1500/1800 | ★★★★ | When all three Magnet Warriors are on the field, Magnet Warrior Valkyrion can be special summoned. |
Gremlin | [Fiend] | 1300/1400 | ★★★★ | |
Big Shield Guardna | [Warrior] | 100/2600 | ★★★★ | |
Kuriboh | [Fiend] | 300/200 | ★★ |
☆Special Summon☆
Winged Phantom Beast, Chimera | [Beast/Fusion] | 2100/1800 | Method of summon: Player uses Fusion to combine Phantom Beast King Gazelle and Baphomet. |
Magnet Warrior Valkyrion | [Rock] | 3500/3850 | Method of summon: Appears when Alpha, Beta, and Gamma Magnet Warriors are gathered together on the field. The Magnet Warriors fuse together to create it. |
Ultimate Magical Swordman Black Paladin | [Spellcaster] | 2900/2400 | Method of summon: Player uses Fusion to combine Buster Blader and the Black Magician. Effect: This card gains 500 ATK for each Dragon-type monster on the field and in either player's Graveyard. |
☆Spell Cards☆
Fusion | Fuses two normal summon monsters together to form a new special summon monster. |
Sealing Sword of Light | Randomly select one card from the opponent's hand and remove it from play until the End Phase of the opponent's 4th turn. |
Fusion Cancellation | De-fuses monsters that have been joined together by Fusion or special effect. |
Magic Cylinder | Negate the attack of an opponent's monster and inflict damage equal to that monster's ATK to your opponent's life points. |
Magical Silk Hat | Four 'hats' appear on the field, hiding the player's monster(s). Hats can be attacked. Spell and Trap cards can also be placed under the hats; Traps will be activated by the opponent's attack. In a game not played with virtual enhancements, the hat to be attacked would be determined at random, perhaps with a dice. |
Raise Dead | Special Summon one monster from either Graveyard to your field. |
Brain Control | Select one face-up monster on your opponent's side of the field. Take control of the selected monster until the End Phase of the turn this card is activated. |
Multiply | Creates copies of a monster on the player's side of the field that has less than 500 ATK. |
Hand Obliteration | Each player must discard their entire hand, then draw the same number of cards they discarded. |
Exchange | Each player looks at their opponent's hand, chooses one card, and adds that card to their own hand. |
Book of Black Magic | A Spellcaster-Type monster equipped with this card increases its ATK by 500 points. |
Monster Recall | Returns all monsters on the player's side of the field to the player's hand. [NOTE: Can't find this one on the YGO wiki and I don't think it exists at all in the RL game but since it appears in the manga (specifically, this |
Double Magic | The player may use any Spell Card(s) used by the opponent on this turn. |
Diffusion Wave-Motion | Pay 1000 life points. Select one level 7 or higher Spellcaster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. |
Soul Taker | Sacrifice on enemy monster. The opposing player gains 1000 life points. |
Dimension Magic | When a Spellcaster-type monster is on the field, sacrifice two other monsters to Special Summon another monster from your deck. The two Spellcasters can combine their attack to destroy any monster. Both Spellcasters are discarded at the end of the turn. |
☆Trap Cards☆
Chain Destruction | Activated when the opponent declares an attack with one of their monsters. This card is equipped to that monster, reducing its ATK by 700 points. |
Spirit's Mirror | Activated when the opponent uses a Spell Card, allowing the player to choose the target of that card. |
Magic Arm Shield | Activated when the opponent declares an attack on one of your monsters. Switch the target of the attack to one of their monsters instead. |
Life Shaver | Activated by the player. The opponent must discard 1 card from their hand for each turn this card was face-down on the field. |
Soul Rope | Activated when one of your monsters is destroyed as a result of battle. Pay 1000 life points to Special Summon a 4-star monster from your deck. |
Pot of Greed | Activated by the player, allowing the player to draw 2 more cards. |
Ba☆Ku☆Ke☆Ro ATTAKU!
For this game